3D Artist - http://www.samgreer3d.com/
sgr33r@gmail.com | 707 583 3070
PERSONAL EXPERIENCE
15+ years in video game development for PC, Console, and Mobile.
In production environments, I've 3D modeled and textured hard surface/organic objects; including environment props, characters, and vehicles. I have shipped games using the Unreal engine, Unity 3D engine, along with several In‐house proprietary game engines. For source control I've used Perforce and SVN, and Jira for bug tracking. I've worked alongside Outsourcing and Quality Assurance teams directly, indirectly, and have been my own QA at times while working at smaller game companies.
SKILLS AND SOFTWARE
Maya, 3D Studio Max, Photoshop, Zbrush, Substance Painter, Quixel, Unreal Engine, Unity 3D, Source Engine, Perforce, SVN, JIRA, Shotgun
WORK EXPERIENCE
(Jun 2021 - Current) Senior 3D Environment Artist : Free Range Games - http://freerangegames.com
Shipped Titles:
The Lord of the Rings: Return to Moria {PC/PS5/XBOX}
{Feb 2021 - May 2021} Environment Artist: 2K Novato - Visual Concepts - https://nba.2k.com/2k22
Shipped Titles:
NBA2k22 {PC/PS5/XBOX}
(Aug 2019 - Sep 2020) Senior 3D Artist: EA/Maxis - https://www.ea.com/studios/maxis
Modeling, UVing, Texturing 3D props for environments.
Worked with Lead Pack Artist to develop environments - including set dressing, collision, optimization, bug fixing, lighting, and polish.
Worked with Game Designers, Animators, and VFX Team to ensure art assets/ level environments matched gameplay/design requirements.
Shipped Titles:
The Sims 4 Snowy Escape (PC/Origin)
The Sims 4 Journey to Batuu (PC/Origin)
The Sims 4 Eco Lifestyle (PC/Origin)
The Sims 4 Discover University (PC/Origin)
(2017 - 2019) Senior 3D Artist: Zynga - http://www.zynga.com/
Worked with Art Leads and Concept Artists to develop assets consistent with the target art style.
Worked with Game Designers and Animators to iterate and polish art assets to match gameplay/design requirements.
Modeling, UVing, Texturing, Mesh Optimization of Building and Decorations.
Modeling, UVing, Texturing, Mesh Optimization of several Hero Character Models.
Provided feedback and best practice modeling and texturing guidance to outsource team.
Final prep and polish of outsourced assets for integration into the game.
Interview potential candidates for art roles and helped new hires with on boarding to the project.
Working Titles:
CityVille (iOS/Android) Using Unity 3D
FarmVille (iOS/Android) Using Unity 3D
(2016 - 2017) Senior 3D Environment Artist: Gazillion Entertainment
Shipped Titles:
Marvel Heroes Omega (PC/Steam, Playstation 4, Xbox One) Using Unreal 3.5
(2010 - 2015) Senior 3D Environment Artist/Character Artist : Freerange Games - http://freerangegames.com
Shipped Titles:
Labyrinth (PC/Steam)
Goosebumps (iOS/Android/Samsung VR)
Freefall Arcade, Freefall Tournament, Allied Skate (PC)
Summit X, Tech Deck, APO Snow, Smash The Blocks, Spin Or Die (iOS/Android)
(2006 - 2009) 3D Environment Artist : Activision | Shaba Games
Shipped Titles:
DJ Hero (Xbox 360) - Spiderman: Web of Shadows (Xbox 360, Playstation 3) - Marvel: Ultimate Alliance - DLC (Playstation 3)
Shrek the Third - Mini Games (Xbox 360) - Tony Hawk's Project 8 (Playstation 2, Xbox)
(2005 - 2009) 3D MODELER/ANIMATOR : Personal Modding Project - NEOTOKYO - http://neotokyohq.com/
(2001 - 2005) 3D MODELER/ANIMATOR : MARAIZON INTERNATIONAL - www.maraizon.com
EDUCATION
BFA, Computer and Video Imaging, Cogswell College
AA, General Education, Santa Rosa Junior College